Developed a number of features for Astroneer, including:

  • Persistent inventory system for character cosmetics using PlayFab.
  • Time-based and code-based unlocking of cosmetics.
  • Creation of achievement progress, unlock, and reward system.
  • Integration with platform achievements on Xbox Live and Steam.
  • Integration with microtransaction systems for Xbox Live, PSN, and Steam.
  • Migration from HockeyApp to Visual Studio App Center for crash reporting.